Many of this tradition's features work only with your kensei weapons. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you mark them as analyzed. Gong of the Summit: You don’t want to destroy enemy gear, you want to loot the body. Deflect Missiles: This only works against ranged weapon attacks. Being able to deal knockdown blows grants advantage to other melee allies you are fighting with and reducing the engagement radius of enemies. Most monasteries practice one tradition exclusively, but a few honor the three traditions and instruct each monk according to his or her aptitude and interest. Path of the Kensei. Magic Kensei Weapons: Normally you rely on your fists to do the talking. Tags: 5th Edition Archetypes Fantasy. Would freakin love that increased range costing a bonus action. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Cloak of Shadows: Combined with your Shadow Step, you can snatch-and-grab and you don’t even have to flee after. Battlefield control is perfect for a melee monster. WarforgedERLW: Constitution and a flexible ability score increase make this a good choice. Please enable JavaScript to get the best experience from this site. “The ability bonuses granted by the Elf race are strong, and proficiency in perception aids in combat awareness.”. Through research, they prepare themselves against the ever-coming tides of evil. MM       Monster Manual As a bonus action, you can create an aura of draconic power that radiates 30 feet from you for 1 minute. It’s a flashy combat style that is the polar opposite of the Way of Shadow and Way of the Open Hand. You must finish a long rest before you can use this feature again. Monastic Tradition. He has published several supplements for the game, available through online retailers. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does. any class can be boring, but that would be the players fault for lack of creatitivy. Monks that follow the Way of the Dragon focus on powerful attacks and fortitude. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. The monks who live there seek personal perfection through contemplation and rigorous training. 6th-level Way of the Ascendant Dragon feature. Stout: Constitution increase and extra hit points. Taking a deep breath, a human covered in tattoos settles into a battle stance. Access to the Elven Accuracy feat from Xanathar’s Guide to Everything goes a long way with your considerable number of attacks. FeralSCAG: The only subrace worth considering. Mounted Combat: Redundant with monk mobility options. Spells are unaffected. Below we will give you some important pointers when building your monk character. At 17th level, you gain the ability to set up lethal vibrations in someone’s body. A Monk cannot last through too many encounters without given the opportunity to rest. Dexterity: Dexterity powers your attacks and armor class. All three traditions rely on the same basic techniques, diverging as the student grows more adept. Whether directed as a startling display of combat prowess or a subtle focus of defensive ability and speed, this energy fills everything monk does. Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level. Next week we’ll provide a survey so that you can let us know what you think. My first character was a bard and now I'm trying my hand with a monk. It has a limit to how many Ki points you can pump into it each cast, but it’s repeatable and reliable if you’ve got enough Ki. Also, once you are high enough level that your enemies have multiattack you can only stop one projectile per round using your reaction. Yeah, Way of Shadows makes far more sense as a Rogue subclass than a Monk subclass to the point where I wouldn't be surprised if WotC had made it as a Rogue subclass first but gave it to Monk instead (though even then, I think Darkness is way too good at screwing you and your teammates over). On a failed save, the creature is unable to speak a deliberate lie and all Charisma checks directed at the creature are made with advantage for up to 10 minutes. Monastic traditions. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed for their families. You get two-weapon fighting for free and are not reliant on weapons or fighting styles. Beyond that minor weirdness, the subclass is fantastic. 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