I'm going to walk away slowly from this thread now before I have a meltdown. Let's see all the effects one step at a time. HexBlade and off-hand weapons So I wanted to clear something up for myself: Between the Hexblade level 1 feature, Hex Warrior, and Pact of the Blade, I can attack with two weapons (the one I choose, and my pact weapon) using my CHA modifier. If you took the Dual Wielder feat you could use a longsword in both hands. No matter your ambidexterity, two weapon fighting prowess, or any other factor. Off-Hand Master. Some spells also require an attack roll. So, for those who use two weapons but do not have the two weapon fighting style, the bonus attack you use with your off-hand weapon doesn't get its damage bonus (unless it is a negative). Two weapon fighting, the rule, says that whenever you satisfy some conditions, you can take a Bonus action for an attack with your off-hand weapon.You don't add your ability modifier in that bonus attack (you do consider penalties, however). Weapons that have the finesse or thrown property break this rule. Main hand = Flail, Off-hand = Shortsword, you're only trained how to main hand that flail and off-hand that shortsword. With 2 weapons you immidiately have 10% to crit on 1st level and 15% at 5 level.Combine that with half orc crit damage extra die and you WILL deal good amounts of damage. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. RAW, without the Dual Wielder feat, in order to use a Bonus Action to attack with a second weapon, both weapons you're wielding need to have the Light property. 2. When attacking a target beyond normal range, you have disadvantage on the attack roll. The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. If you really want to fight with two weapons, I'd go back to sword bard for the extra attack and take the Two-Weapon-Fighting style for ability modifier to damage with the offhand. The range lists two numbers. Prerequisites: Dexterity 13 or higher You are now able to make the most use of an offhand weapon, no matter the situation. A longsword does not have that property, so can't be used to dual wield (even if your offhand weapon is Light). You gain the following benefits. Off-Hand Master (5e Feat) From D&D Wiki (Redirected from Off-hand master (5e Feat)) Jump to: navigation, search. Jump to: navigation, search. However, what if you're using a magical weapon (eg. The ability modifier used for a spell attack depends on the spellcasting ability of the spellcaster. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. Weapon (dagger), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls. As everyone else said, it's perfectly legal, but one other thing- there's no such thing as off-hand or main hand in 5e, both weapons simply have to be light, but there's no difference, you can make the first attack with either weapon, and make the bonus action follow up with the other, or even mix it up with extra attack. The weapon die used for this dagger is 1D6 instead of 1D4. Your off-hand is your dual weapon attack. Plus two weapon fighting requires the Attack action, which means that you can't do Booming Blade or Green-Flame Blade. You want more?Take 1 level of barbarian for rage wich gives you another 2 damage to your off hand and main hand(its like 16 lvl rage +4 damage if both attacks hit). Dagger of the Offhand Warrior (5e Equipment) From D&D Wiki. 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